Competition

TAC tournament rules

Official rules for TAC tournaments – for fair and exciting competitions at every level

Tournament mode

Tournament basics

TAC tournaments follow clear rules that guarantee a fair and competitive experience.

Team format

Tournaments are played in a 4-player format by default. Two teams of two players each compete against each other.

Scoring

Scoring is based on marbles brought Home—for example, a result of 4:8. It is not the number of wins that decides, but how many marbles a team has brought Home.

Seating arrangement

The seating arrangement is determined before the game and remains unchanged throughout the match. Team partners sit opposite each other.

Card distribution

Cards are always shuffled and dealt face down. Each player holds their cards so that other players cannot see them.

Time limit

90 minutes are allocated for a match. Whenever possible, it will still be played to completion; if that's not possible, the marbles brought Home by then are counted.

Fairness

Teams should settle disputes themselves first—fairly, calmly, and with consideration for inexperienced or younger players. If you cannot reach an agreement, the tournament organisers will decide. TAC is and remains a game.

Scorecard

Each team fills out a result slip: first their own marbles, then the opponent's, as well as the opposing team's name and the start time. One player hands it in centrally immediately after the match.

Result check

Teams are responsible for checking the published results and reporting errors immediately. Incorrectly recorded matches are difficult to resolve later.

Leaving early

Quitting the tournament disrupts everyone's schedule and will be penalized. If you need to leave early, notify the tournament organizers in advance.

Your solution counts

The tournament organizers would prefer it if most of these rules weren't even needed: if you and your fellow players find a fair and peaceful solution, it stands—even if it contradicts these rules. You can still call a referee at any time in case of problems, rule violations, or ambiguities.

Tournament flow

How a TAC tournament works

From registration to the final – a typical tournament day:

  • Registration & pairing

    Teams register before the tournament. The draw determines the group stage or the bracket. All teams are informed before the start of the match.

  • Group stage

    In the group stage, each team plays against several opponents. Marbles brought Home are counted.

  • Knockout phase

    The top teams advance to the knockout rounds. Those who are eliminated usually continue playing in placement games – the tournament is not over.

  • Final

    The two best teams play the final.

Special rules

Special tournament rules

No team communication

Team partners may not provide verbal or non-verbal hints during a turn. Communication is only permitted by playing cards.

Played card counts

Once a card is played, the move is final – it can only be changed beforehand. Every move is completed fully and without interruption from the opponent.

Rule violation

Collusion regarding cards or tactics and secret signs are considered cheating; penalties increase with the severity of the violation. If a player reveals a card during the partner card exchange, plays out of turn, discards a card although a move was possible, announces out loud how far it is to Home, or tells their partner what to do, no player on the team may bring a marble Home during this deal.

Draw

If regular game time expires, the winner is determined by points.

Scoring

Scoring in marbles

Counting marbles

Each game is scored by the number of marbles brought Home – for example, a result of 4:8. Only marbles in the Home area are counted.

Time limit

The 90 minutes are a guideline, not a hard stop: Whenever possible, a match will be played to completion. If that's not possible, there is no winner—only the marbles brought Home are counted. A draw will be avoided whenever possible.

Lateness

If a team is not complete at the start time, the match is scored 4:8 against that team. The opponent and the tournament organizers decide together how long to wait.

Conduct

What is forbidden at the table

Forbidden actions

Forbidden actions include: talking about the game – even between deals –, tactical agreements, obvious stalling of the match, peeking at opponents' cards, insulting players or referees, pre-arranged hand signals, and manipulating cards. Also, you shouldn't count the fields with your fingers until you've played a card – that's a hint for partners and opponents alike. Not everyone finds mental arithmetic easy, so don't be too strict.

The consequence

If a player makes one of these mistakes – intentionally or accidentally – no player on the team may bring a marble Home during this deal. The penalty always affects the entire team.

Deal cards

Cards are dealt individually. The fewest mistakes happen when the dealer distributes them into four piles in front of themselves and then places the piles before the players in turn.

The pesky seven

If a 7 is split across multiple marbles, you can experiment and adjust the marbles involved for as long as the move requires. Clearly announce the end of your move.

The warrior's origin

When you play the Warrior, mark the original field of the capturing marble – otherwise, a subsequent TAC card cannot be executed correctly.

Where the card stack goes

The remaining pile stays with the player after the dealer – they play the first card and will be the next dealer. Played cards stay face-up in front of the player who must shuffle once the pile has been completely played through.

Hand signals

"I can" and "I cannot" should not only be spoken clearly, but also emphasized with a thumbs-up or thumbs-down. Making a player miss a turn with the 8 can be accompanied by a horizontal movement of the flat hand.

Move visibly

Move your marble so everyone can follow along: don't skip long distances, but move across the fields visibly in single or double steps.

It happens to everyone

If someone plays a card when it's not their turn, or discards the wrong card when they should have played a different one, they must play the card that was revealed at the next legal opportunity.

"Could you?"

There's no rule on how long you can ask or answer "could you?" or "who else could?". But you only have to answer as long as no card has been played yet.

Dealing with the Devil

If the Devil is played, the affected player should try to keep their cards in hand. If they have to hand them over, the player who played the Devil must not rearrange them.

Lucky marbles

You decide which marbles to use. If you bring your own, you'll need the other players' agreement; if no agreement is reached, standard TAC marbles will be drawn by lot.

FAQ

Tournament FAQ

How do I register my team for a tournament?

Contact the organizing club or check the respective club page. Most clubs maintain registration lists on their club page.

Can I participate alone, without a team?

Many clubs offer the option to register as a single player and be randomly assigned a team partner during the tournament. Check with the respective club.

What equipment do I need?

Organizers usually provide game boards and cards. You don't need to bring anything. Some tournaments also allow you to use your own verified equipment.

Are there age groups?

Larger tournaments sometimes distinguish between youth and adult categories. Most local tournaments are mixed-age.

Ready for your first tournament?

Find a club near you and start your TAC tournament career!